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APPROACHING
ARMAGEDDON
Starlog
Magazine, July 1998
Can
Bruce Willis & his Dirty Dozen prevent the end of the world?
NASA
welcomed Armageddon with open arms, and who could blame
them? When producer Jerry Bruckheimer handed the Navy Top
Gun and Crimson Tide, their cooperation resulted in recruiting
hitting al all-time high. By saying yes to the reality-driven
Armageddon--in which NASA quite literally saves the world--muscling
in on their turf, they could only come out ahead.
But there were those occasions, when the Armageddon crew
slipped into the Johnson and Kennedy Space Centers in May
1997, that made life difficult.
"I remember this once scene we were shooting," explains
cinematographer John Schwartzman where Bruce Willis is messing
around (underneath this B-2, and this hand was coming very
close to this piece of equipment. The NASA guy comes up
to us, looking kind of pale, and says, `You know, guys,
that part his hand is next to is worth $60 million, and
it damages it, I could lose my job.'"
And,
when the Armageddon crew wasn't playing with expensive government
property, there was the day they almost blew the place up...for
real. "We were on the launch pad," chuckles director Michael
Bay, "filming a shuttle that was getting ready to blast
off, and one of our actors is standing nearby. Well, he
foolishly decides to light up a cigarette, not realizing
that he's within spitting distance of a whole tank of liquid
nitrogen, and that there's 100-foot tall sign right behind
him that says `no Smoking.' He could have blown the whole
place to kingdom come."
Needless
to say, there were signs of relief when Armageddon finished
its three weeks of filming and returned to Southern California
where, on day 107 on the Disney lot, things are being mopped
up. Pick-ups are being taken on some final insert shots
that will be critical to this tale of, in Hollywoodese,
"The Dirty Dozen in Outer Space nuke an asteroid."
There's a sense of urgency on the lot that belies the trouble-free
nature of the shoot. One special FX man scurries between
soundstages, stopping just long enough to utter, "Fire gags,
water gags, lots of people on this film." Production designer
Michael White, likewise, leaves a soundstage, quickly disappearing
into his trailer, where he's constructing a miniature Chinese
harbor for a last-minute effects shot. Actor Peter (The
Lost World) Stormare rushes by on his way to makeup and
crafts services but promises a chat later (see page 24).
Directing Disasters
Armageddon, admittedly, doesn't come across as groundbreaking
material. It's your typical summer action blockbuster with
Bruce Willis saving the world again, mountains of special
effects and mole hills of characterization. But this release
from Disney's Touchstone Pictures is offering some twists
to a familiar tale. For openers, half the cast of Fargo--and
that's only a slight exaggeration (Stormare and Steve Buscemi)--turns
up in Armageddon, promising some quirky takes on the expected
superheroics. The cast also includes Ben Affleck, Liv Tyler,
Jessica Steen and Will Patton And Willis' character isn't
exactly the Die Hard heroic archetype audiences may expect
Could it be that Touchstone is actually plopping down in
excess of $70 million and more than 120 days of shooting
on something that might not merely be the latest round of
connect-the-dots, fast-paced moviemaking?
While those on the Armageddon set would just as soon the
question not be asked, the fact remains that the similarly
themed Deep Impact has hit theaters first. Director Bay--when
he's not being openly derisive of the competition--claims
that "Ours is a different story, a more exciting story."
Bruckheimer is slightly defensive when he says, "I'm clean.
I have not seen their script and I have no idea what they're
doing."
"OK!
Let's get ready to key this thing!" Bay yells as he jumps
from his chair to the camera and back to his video monitor.
"Let's get in tight on his face, and I want a lot of fear!"
Bay, all blustering and animated inside a dark, cavernous
soundstage amid the tangles of cable and clutches of camera
equipment, lights and technicians, is shooting what would
be considered a minor piece of business: the close-up of
a space jockey, amid shaking and steam across the windshield,
in what appears to be a shuttle crash dive. But, for Bay,
there are no minor shots on Armageddon.
"These pick-up shots we're shooting on Day 107 are just
as important as the stuff we shot on Day 2," says the director
as he uses a momentary break in lensing to state his case
for Armageddon. "And that it's all important is what we
have to keep remembering."
Bay, last in the action arena with The Rock, ran into Armageddon
in October 1996 when screenwriter Jonathan Hensleigh "called
me up with a three-sentence idea." Bay, by that time, had
gone through "every script that Disney had" and found them
lacking. But the writer's missive appealed to him, so the
premise was fleshed out over the next two-and-a-half weeks
and pitched to the Disney executives.
"Jonathan and I walked into the meeting and said, `We're
going to make this Disney's biggest movie of '98.' They
believed us and gave us the green light without a script."
Armageddon, as conceived by Hensleigh, was heavy on hard
science. So the filmmakers felt it was essential to not
only have NASA's approval but their wholesale cooperation.
"We felt that to make this really work, we had to be able
to go down to the Johnson and Kennedy Space Centers and
actually shoot there," says Bay, "and NASA hasn't given
their approval to much of anything since Apollo 13. But
since the space program basically saves the world in this
movie, they quickly went from, `We're not sure we can let
you guys do this to, Sure, anything you want.'"
What Bay wanted and got--besides the opportunity to shoot
in and around actual shuttle launches and classified aircraft--was
the specs to their most modern equipment. "We brought NASA
people in on designs and told them we had to make our shuttles
and other equipment NASA-accurate as well as movie-accurate,"
reflects the director. "They also helped us out with calculations
about how long it would take our asteroid to hit Earth,
how much time there would be to go up and try to deflect
it and how our shuttles would accurately maneuver around
the world."
Bay is just getting warmed up when his A.D. slides over
and says that the next angle on the shuttle shake is ready
to go. Leaving the director, the stage where the asteroid
set resides seems like the next logical place to go.
Creating Cataclysms
The asteroid's surface is marked by a 30-foot-deep pit from
which jut rock-like escarpments, buttresses and imaginative
overhangs. It's at once familiar and a total flight of production
designer White's fancy. And it is not hard to imagine the
moments during filming, when Willis jumps and dodges as
an asteroid quake opens up the ground in jagged holes beneath
him.
"Oh yeah, that 30-foot pit in the asteroid stage," chuckles
Bruckheimer, who's sharing executive-producing duties with
Gale Anne Hurd. "We had to convince Disney to let us do
that as well as to give us the money."
The high-powered producer is no stranger to this kind of
business; his impressive, explosive action credits include
Top Gun, The Rock, Crimson Tide and Days of Thunder. But,
despite Willis' presence, he stops short of guaranteeing
a slam-dunk when Armageddon appears. "You never really know
if something is going to work." Bruckheimer says, hedging
his bet. "You just have to go out there and go with what
you've got. ideas like Armageddon are just hanging around
there out in the ether. They surface once in a while, and
you just pick them up. And this idea is pretty straightforward.
We have these guys who are going to have to fly up to an
asteroid, drill a hole in it and drop in a nuke. They have
no choice. They have to deal with it. It's pretty simple
stuff."
Back on the other soundstage, Bay is attempting to properly
light and frame the close-up on the shuttle pilot's panic.
There are steam jets to adjust, camera angles to jiggle
and shake for the proper perspective, facial expressions
and screams to match with scenes shot 105 days ago. While
Bay rattles off instructions, gestures with his arms and
turns the concept of lining up an insert shot into a marathon
race, cinema-tographer Schwartzman sits down next to Bay's
video monitor and rattles off his take on Armageddon.
"Marathon is a good way to describe this," laughs Schwartzman.
"This has been a difficult mother to shoot. The physical
aspects of this movie have been murder! We had this sequence
on the asteroid where the drillers are caught in a methane
ice stone and we were right in the middle of this set, trying
to shoot the scene and being pelted with chunks of prop
ice. We took a beating, and it points out that we really
have been like marathon runners."
The cinematographer understands Bay's sense of time after
having worked with the director on The Rock. He highlights
the project's immensity when he clicks off the fact that
the film lists five FX supervisors, 3,000 total scene set-ups
and, on the asteroid scenes, 400 steamlines and three giant
100-mile-per-hour fans. "We had air guys, dust guys, it
was just totally labor-intensive Blowing up 100 cars in
that scene in The Rock was easier than much of the stuff
we're doing here."
Schwartzman offers that Armageddon is being shot "a little
differently than The Rock" and that there are "not man tricks
in this movie. We've gone for mixed black-and-white and
color look to the asteroid sequences in an attempt to emphasize
how far away from Earth these people actually are We're
bringing a real sense of energy to the scenes. For Armageddon
to work, we've got to put audiences right in the middle
of the action, and I'm convinced we've done that."
At this point, Schwartzman drops all pre- tense of being
even-handed in his support of Armageddon. "You're going
to shit when you see this movie! You're going to have to
bring a seat belt with you to the theater. This is bitchin',
fun and just way cool!"
In need of a little objectivity, the tour leapfrogs over
to the production designer trailer where White finishes
up poring over design sketches. He notes what challenge
the script for Armageddon offered him.
"This is a huge fantasy centered in the present day, and
so it was important, in order to keep the reality of the
film in place, to pick the brains of the NASA people to
find out where the technology was going in the next 20 years,
and how we could utilize some of their technologies. I felt
what we were doing had to be responsible to existing, contemporary
technology. There was a form and design that I had to follow."
A diligent observer of the actual NASA footage shot, White
reasoned that the interiors had to completely match the
existing exteriors. When it came to the asteroid's look,
he researched extensively and then discarded that research.
"What I discovered was that an asteroid is pretty uninteresting;
it looks like a big Russet potato. But, because our asteroid
is another character in the movie, we went all over the
place in our design and left the reality behind."
The
Mir space station, which plays an important role in Armageddon,
turned into a more antiquated version of the existing Russian
technology. The space shuttle exterior and interiors were
based on "what exists. In fact, what we ultimately ended
up doing was modifying the shuttle's exterior, and then
using CGI to composite our design over footage of the actual
NASA gantry and hunch pad to make that element a combination
of their world and ours."
Additionally, White was allowed to go comparatively wild
when it came to designing the space suits. "The existing
space suits are bulky and very non-heroic. They would snake
our drillers look like the Michelin Tire Man. So what we
did was go with something more form-fitting and very much
influenced by the Navy SEALs combat gear."
White
and his production team had a little more than four months
to work pre-production magic, and he concedes, "that it
has been a little tight. Look at this! The film is almost
complete and I'm still designing stuff."
Effecting Explosions
Some of White's most ambitious work is, this day, on display
on an adjoining sound-stage. Built on top of a multi-story
elevated set is a series of shuttle set interiors being
put through their second-unit paces of POV and various establishing
shots under the guidance of Armageddon special FX honcho
John Frazier. The set, a rivet-studded, dial-encrusted series
of cramped metal walkways, makes shooting a slow process,
which gives Frazier, during a break to turn around cameras,
the chance to step outside for some air and some talk.
"I didn't even have to look at a script to know that this
film was going to be real intense," he offers. "We knew
that Michael Bay was a powerful director, and so this film
was going to be very energetic. And I was right."
High up on Frazier's hit list was the Armadillo, the outer-space
drilling vehicle. "We worked closely with Michael White.
He told me, `You make it work, and I'll make it look pretty.'
So we took a HumVee chassis and gave it a real wide wheel
base. Then, we gave it to Michael. I thought he would never
be able to make it look great, but he did."
Frazier and his crew used simple hydraulics to create the
illusion of the asteroid quake. "We didn't want to make
it look like a conventional earthquake, so we designed the
set to break apart in sections like glass that could be
closed up again real fast like a theme park ride. With take
one, we could take all the time we wanted, but they wanted
take two five minutes later."
Simple hydraulics also played a pivotal part in shaking
the space shuttle. "It's on a gimbal that rocks and rolls
it and gives the illusion of everything coming apart. It's
not real extreme and over the top. In fact, simple has been
better than complex on many things on this film."
Frazier ticks off "steam, flames and lots of ice" as some
of the elements he supplied to the outer-space adventure,
proclaiming "we gave the director everything he wanted.
Much of this concerned how much we wanted to push these
actors and crew people. We didn't want anybody to get hurt.
We kept it safe, but this movie has definitely kept us on
our toes."
"Come on, people:" yells Bay back on the shuttle set. "Let's
turn those lights and cameras around! Let's key this thing!"
The director is now totally determined to get this tiny
moment from every possible angle. As some final adjustments
are made on this particular set-up, Bay comments effusively
on Armageddon's offbeat casting.
"We haven't gone in for the typical action casting," he
yells over the hubbub on the stage. "We have a bunch of
cool actors. including many independents who are bringing
real quirks and personality to these characters that is
more than what's on the page. It's a big part of what we're
trying to do by going against action type. These people
aren't just yelling and pushing buttons. They're bringing
some incredible emotion to a movie that's surrounded by
technology."
The pace, he finally concedes, is intense even by his normal
standards. "There were days when I just threw up my hands
and did not have a clue. Those were the days I just fought
my way through. The days we had scenes with just people
talking were considered a relief. Having John Schwartzman
around made the process much easier. I've had days on this
film when I've just lost it. That's when John would come
up to me, get right in my face and say, `One shot at a time.
Let's just keep it one shot at a time.'"
"That's
how we survived Armageddon," Michael Bay laughs. "One shot
at a time."
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