The "Pit of Despair"
In addition to the Badlands shoot, portions of the asteroid surface
sequences were done with miniatures, while the remainder, primarily
the astro-drillers' attempts to bore into the rocky core, were staged
over the course of about seven weeks on Stage 2 at Walt Disney Studios
in Burbank, California. It was here that AC's editors visited the
Armageddon crew in mid-January of this year. Construction had begun
months earlier, after the stage's 240' x 300' floor had been removed
and 30' of soil was excavated to accommodate production designer
Michael White's extreme topography. "That gave us about 90 feet
of height," Bay describes, "which was great because I like
low angles. We then blacked out the perms. Because of the set's bowl-like
shape, along with the atmosphere effects we had going, very few sky
replacements had to be done in postproduction."
While Schwartzman initially thought of using a bank of 100 synchronized
Vari-Lites to add a sense of movement to the set's illumination lending
credence to the idea that the asteroid was spinning through space
the plan proved impractical. Also discussed was a single-source approach
like the one cinematographer Gale Tattersall recently used while
shooting lunar sequences for From the Earth to the Moon. (Ironically,
Armageddon had originally planned to built their asteroid set in
the same Tustin, California blimp hanger utilized by the HBO project,
but ultimately could not book the site.) "I later read about
how Gale did that in American Cinematographer," Schwartzman
says, citing the magazine's April 1998 story. "But his approach
worked because he had enough room beyond the set to cast an immense
source and get nice sharp shadows. I just didn't have as much room,
because our set at Disney was built to the perms."
Echoing his approach in the Badlands, Schwartzman's lighting solution
was to once again deploy 12/18Ks and HMI 6K and 4K Pars to create
shafts of light cutting through the asteroid's rocky shapes. He offers, "I
could have used another 50 feet of throw for the lamps, but there
was just no room. Actually, I wish we could have taken our set and
actually put it in a larger space where we could drive a Musco around
it. That would have given us our single source."
Schwartzman notes that his HMIs were primarily Cinepars supplied
by Sun Valley, California-based LTM. "I love burning arcs for
daylight exteriors, but I have always been an LTM HMI user," the
cameraman testifies. "Their 12/18K lamp is the best instrument
of its kind. It puts out more light and has a better spread, and
that means I don't need as many fixtures."
The harsh shooting conditions on the asteroid set earned it an appropriately
bleak nickname: "The Pit of Despair." Bay credits this
moniker to the special effects crew's use of Rice Crispies cereal
to help them whip up interstellar stormfronts. Soaked with water,
the mushy foodstuff went moldy, resulting in a foul smell and sinus
infections for almost the entire crew. "On top of that, the
set was physically debilitating," Bay says. "There were
no level surfaces and no spots to be comfortable, so we just couldn't
shoot in there over a straight run. We ended up switching out with
shooting in the shuttle interior, which we called ‘The Womb'
since it was relatively nice and calm."
Armageddon's cast members were forced to endure their space suits
throughout the entire "Pit" shoot. The helmet design is
quite remarkable, featuring a large glass faceplate which curves
across approximately 180 degrees of its surface. Bay notes, "We
spent about $250,000 designing these helmets in order to provide
radio communications and an optically clear glass dome, and to perfect
an airflow system that would prevent fogging. The glass dome was
actually built by the same company that builds NASA's helmets."
Added to the helmet was a specially built mini-lamp. "I knew
Michael would want a blue helmet light," Schwartzman says. "My
first thought was that I could use a CTB-gelled MR-16 bulb, but those
burn way too hot, so I went to LTM, hoping they could come up with
something." Their solution was a tiny 18-watt HMI bulb mounted
in an MR-11 fixture, powered by a 12-volt battery built into the
back of the lamp housing. "It created a beautiful light, and
they made 50 of them for us," the cameraman says, adding that
the custom lamps were provided free of charge because the LTM company
logo was prominently added to each. "I came to Michael with
the idea that in the future, NASA might rely on corporate sponsorship.
He replied, 'If it gets me 50 helmet lights for free, I love the
idea!' All joking aside, though, LTM really came through for us in
the crunch.
"The beauty of this for me was that if I needed to sneak in
a 200-watt Par to light some specific detail, I could do it whenever
I wanted to because it could be motivated by anybody's helmet lamp.
If I'd had to black out every single source I used, we'd still be
shooting Armageddon today."
The space suits weren't just for show, however. The special effects
department's vicious artificial tempests showered the cast (and crew)
with clouds of smoke and nitrogen gas, hail-like ice and grimy grit,
so the protective helmets and padding were literally necessary for
survival. Bay remembers, "There were times when 10 guys were
operating these 100-mile-per-hour fans, big air movers, and machines
shooting huge ice chunks through the air, and I'd hear Bruce Willis
on the radio saying, 'Knock it the f- off with the baseball-sized
chunks of ice!' They were just pelting him, and it would hurt like
hell if you weren't wearing a space suit."
Mission accomplished
After the main unit finished its work at Disney, Bay and his editing
team, led by Mark Goldblatt, concentrated on cutting the picture
at producer Jerry Bruckheimer's complex located in Santa Monica.
Throughout the show, the editors utilized North Hollywood-based Digital
Editing Solutions' digital dailies service and the Avid Film Composer
system. DES' direct film-to-digital format transfer produces a high-quality
image and facilitates the cutting process by providing ready-to-use
9-gigabyte Avid files complete with scene and take logs. DES simultaneously
creates a tape version in whatever format is required, and can even
burn off CD-ROM dailies for viewing on desktop or laptop computers.
Although Armageddon is constructed from an astonishing number of
shots, Bay notes, "We were working in the land of big toys,
which called for us to slow the pace down a bit to take it all in
and make the film seem more epic." Comparing this style to the
amped-up feeling of The Rock, he offers, "Conceptually, The
Rock was a 'B' idea. Armageddon is an 'A' idea. The Rock's story
boils down to 'a fanatic on an island.' To make it seem more real,
I hired classy actors to fill the roles you believe Ed Harris and
gave it a story clock that moved at hyperspeed. That approach wouldn't
fit Armageddon because of the nature of the story; there's just too
much going on."
Long after Armageddon wrapped, Bay was still shooting. After screening
a 50-minute portion of the show at the Cannes Film Festival in May,
the director photographed extra footage in the gothic French city
of San Michele, and then jetted off to Istanbul, Turkey, and the
Taj Mahal in India in order to add a more global context to the disaster
saga. (Additional footage depicting the destruction of Shanghai was
shot by Janusz Kaminski, ASC.)
Assessing the ordeal of making Armageddon, Bay offers, "There's
a level of detail in these kinds of films that you take for granted,
and I'll never make another space movie again. But the picture also
has some really tragic, emotional scenes that have made audiences
cry, which is great. The film is a huge combination of visual, physical
and dramatic elements, and I think it works."
Despite the various trials he faced on Armageddon, Schwartzman contends
that this shoot was far easier than The Rock. "On that show,
we spent the first six weeks on Alcatraz, which was brutal," he
describes. "We never recovered, whereas on Armageddon, we all
knew how to pace ourselves. I was no more exhausted on the last week
of the show than I was on the third week." He credits gaffer
Andy Ryan, rigging gaffer Jeff Soderberg, key grip Les Tomita, rigging
key grip Jake Jones, operator Mitch Amundsen, B-camera/Steadicam
operator David Emmerichs, first assistant Richard Mosier, second
assistant Thom Lairson, B-camera first assistant Heather Page, B-camera
second assistant Charles Katz, loader Dan McFadden and the rest of
his crew for making the shoot run smoothly. Schwartzman concludes, "This
picture was unique in that we had an idea of how it should look,
but discovered things as we went along. That can be hard on the assistant
directors, but it makes for exciting filmmaking." |